In 2017, esports brought in a global audience of 385 million people (Warman, 2017) and is a multibillion buck company (Pei, 2019; Perez, 2018), elevating public health and wellness worries (Chung, Sum, & Chan, 2019; DiFrancisco-Donoghue, Balentine, Schmidt, & Zwibel, 2019). We have an interest in examining the link between esports and problematic pc gaming, including Gaming Disorder (GD) and Unsafe Gaming (HG), which have been included in the recently released ICD-11 (WHO, 2018b). Baz is presently Principal Advisor– Education And Learning Modern Technology for GEMS Education.
Esports Old Dominion College
August 22, 2024
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